Fortnite Chapter 2 Season 5 - Cinematics

Carpet shader creation and texturing, walls, ceiling and floor mesh texturing, light switch and wall plug modeling.

Carpet shader creation and texturing, walls, ceiling and floor mesh texturing, light switch and wall plug modeling.

Walls, ceiling and floor mesh texturing. Destruction setdressing, foliage shader creation, decal shader creation. Bonus llama.

Walls, ceiling and floor mesh texturing. Destruction setdressing, foliage shader creation, decal shader creation. Bonus llama.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal and glass shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal and glass shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal and glass shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh and rock texturing. Prop and decal setdressing throughout. Decal and glass shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh texturing. Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Structural mesh texturing. Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Prop and decal setdressing throughout. Decal shader creation. Melted hole shader creation, modeling and texturing.

Sand dune decal creation, landscape material modification, rock and crystal shader modification, rock and crystal setdressing.

Sand dune decal creation, landscape material modification, rock and crystal shader modification, rock and crystal setdressing.

Fortnite Chapter 2 Season 5 - Cinematics

After having worked at Epic Games for over a year now, I felt it was time to post some of my favorite projects and shots I worked on out of the 20+ that have come down the pipeline. I was mainly responsible for per-shot set dressing, remastering of meshes and textures, material modification and creation, and occasional modeling. All other aspects were done by the following:
Michael Clausen, Whitney Alberter, Andrew Harris, Daniel Graves, Colton George, Juan Collado, Sreejit Kumar. Sheldon Serrao, Kirsten Todd, Michael Rumple, Paul Oakley, Kirstin Riddle, Mason Taylor, Amber Glock, Kevin Jackson, Luke Tannenbaum, Shawn Gagnon, Martin Holmberg, Rick Kohler, Bastian Hoppe, Kerrington Smith, Zach Rabon, as well as these various teams at Epic:
Fortnite Level Design Team, Fortnite Tech Art Team, Fortnite Environment Art Team, Fortnite Marketing Team, and Fortnite Capture Team!
Also special thanks to Industrial Light & Magic for the collaboration!
Since this was a huge group effort, I have listed what work I did per shot as I merely set dress shots for the most part.