For this season, I was mainly responsible for per-shot set dressing, landscape modification and setup, remastering of meshes and textures, material modification and creation, and some modeling.
I worked closely with several talented directors, artists and producers such as Brien Hindman (Lead Env), Michael Clausen (Cine Director), Andrew Harris (Cine Director), Whitney Alberter (Env), Sreejit Kumar (Layout) Colton George (FX), Juan Collado (FX), Sheldon Serrao (FX), Kirsten Todd (Lighting), Michael Rumple (Lighting), Paul Okaley (Dir), Kirstin Riddle (Production), Joe Orlando (Production), Haley Zutty (Production), Mason Taylor (Anim), Amber Glock (Anim), Kevin Jackson (Sr Anim), Luke Tannenbaum (Pipeline Dev), Daniel Graves (Layout), Shawn Gagnon (LD), Martin Holmberg (Env), Rick Kohler (Env Lead), Kendall Tucker (Tech Art), Jon Alford (Env), Chris Camp (Modeling), Jon Kiker (Lighting) and many more. I will be describing my specific work on a per shot basis.