UE5 | Ninety Days | Hunted

UE5 | Ninety Days | Hunted

This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.

Take a look at the complete "90 Days" release right here:
https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/
https://www.youtube.com/watch?v=ca2ME4Wy0eM

This project is one of my favorites from Ninety Days. The level of detail and realism you can achieve using Nanite and Megascans assets in UE5 is incredible. Focusing on the natural layers of dead brush, soil, snow, and twigs was a very tedious but worthwhile task for this project.

Everything for 'Ninety Days' was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.

Special thanks to the talented and amazing team for the opportunity:
https://www.artstation.com/jakobkeudel
https://www.artstation.com/disting
https://www.artstation.com/sagadesign
https://www.artstation.com/danwoje
https://www.artstation.com/isaccrafoord
https://www.artstation.com/jackm
https://www.artstation.com/corshmell
https://www.artstation.com/mattoztalay