This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.
Take a look at the complete "90 Days" release right here:
https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/
https://www.youtube.com/watch?v=ca2ME4Wy0eM
This was one of the projects I made for Ninety Days that took the longest. Most of the dev time creating this environment was spent on lighting because of how important it is to guide the viewer and establish a sense of place. With incorrect lighting, the whole purpose of the scene wouldn’t be conveyed correctly to the viewer.
Everything for 'Ninety Days' was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
Special thanks to the talented and amazing team for the opportunity:
https://www.artstation.com/jakobkeudel
https://www.artstation.com/disting
https://www.artstation.com/sagadesign
https://www.artstation.com/danwoje
https://www.artstation.com/isaccrafoord
https://www.artstation.com/jackm
https://www.artstation.com/corshmell
https://www.artstation.com/mattoztalay