This is one of the Environments created for Quixel's 'Ninety Days' project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.
Take a look at the complete "90 Days" release right here:
https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/
https://www.youtube.com/watch?v=ca2ME4Wy0eM
This project was the first project I made for Ninety Days, and it is still one of my favorites. This environment is a great example of how Megascans assets can be reworked to be completely different materials/eras than their original state. All of the structural elements were Victorian era wooden modular interior meshes that I retextured in Mixer to look like smooth stone.
Everything for 'Ninety Days' was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
Special thanks to the talented and amazing team for the opportunity:
https://www.artstation.com/jakobkeudel
https://www.artstation.com/disting
https://www.artstation.com/sagadesign
https://www.artstation.com/danwoje
https://www.artstation.com/isaccrafoord
https://www.artstation.com/jackm
https://www.artstation.com/corshmell
https://www.artstation.com/mattoztalay