City Depths [UE4] - Cyberpunk Challenge

City Depths - Cinematic Short [UE4]

City Depths [UE4] - Cyberpunk Challenge

This is my submission for the Cyberpunk Environment Challenge hosted by Exp Points and DiNusty Empire.
Concept inspired by "Father's Throne" Anthony Brault, who you can find the work of here:
https://www.artstation.com/anthonybrault
The main idea of this environment was to show the obvious contrast between corporation-controlled megacities often illustrated in cyberpunk themed media and industrial sectors of those cities where the poorest and lowest class of people struggle to live on a daily basis.

Megascans were used for a few small props like air canisters, gas cans and small pipe kits to scatter around the scene. 99% of assets were modeled by me made in Maya and Blender, textured in Substance Painter. Plugins used: Sky Card by Stefan Misirdzhiev, Various ambient VFX by Epic Games from the Infinity Blade VFX pack. Music by Clark.

Special thanks to Exp Points and DiNusty for giving consistent and logical feedback throughout the creation process from beginning to end.