Fortnite Chapter 2 Season 3 - Cinematics

Assembly of boat pieces, all prop setdressing, vista mesh placement.

Assembly of boat pieces, all prop setdressing, vista mesh placement.

Prop setdressing area.

Prop setdressing area.

Prop setdressing area.

Prop setdressing area.

Structural and prop details setdressing over original POI, vista mesh placement, terrain painting adjustments.

Structural and prop details setdressing over original POI, vista mesh placement, terrain painting adjustments.

Rock and grass shader adjustments, rock and grass setdressing, POI and tree placement for shot

Rock and grass shader adjustments, rock and grass setdressing, POI and tree placement for shot

Rock grass and tree shader adjustments, rock grass and tree setdressing.

Rock grass and tree shader adjustments, rock grass and tree setdressing.

Fortnite Chapter 2 Season 3 - Cinematics

After having worked at Epic Games for over a year now, I felt it was time to post some of my favorite projects and shots I worked on out of the 20+ that have come down the pipeline. I was mainly responsible for per-shot set dressing, remastering of meshes and textures, material modification and creation, and occasional modeling. All other aspects were done by the following:
Michael Clausen, Andrew Harris, Daniel Graves, Colton George, Juan Collado, Sheldon Serrao, Kirsten Todd, Michael Rumple, Paul Oakley, Kirstin Riddle, Mason Taylor, Amber Glock, Kevin Jackson, Luke Tannenbaum, Shawn Gagnon, Martin Holmberg, Rick Kohler, Bastian Hoppe, Jonathan Criner, Kerrington Smith, Zach Rabon, as well as these various teams at Epic:
Fortnite Level Design Team, Fortnite Tech Art Team, Fortnite Environment Art Team, Fortnite Marketing Team, and Fortnite Capture Team!
Since this was a huge group effort, I have listed what work I did per shot as I merely set dress shots for the most part.