Fortnite Chapter 2 Season 2 - Cinematics

Grass and rock shader modification. Tree, foliage and rock placement.

Grass and rock shader modification. Tree, foliage and rock placement.

Book mesh modeling and texturing, bookshelf retexturing, prop placement.

Book mesh modeling and texturing, bookshelf retexturing, prop placement.

Set dressing structural meshes, grass, rock and landscape shader modification. Tree, flower, grass and rock placement, terrain sculpt modification. Llama added (the most important part)

Set dressing structural meshes, grass, rock and landscape shader modification. Tree, flower, grass and rock placement, terrain sculpt modification. Llama added (the most important part)

Grass and tree shader modification. Tree, flower and grass placement, terrain sculpt modification. Also secret llama.

Grass and tree shader modification. Tree, flower and grass placement, terrain sculpt modification. Also secret llama.

Grass, rock and landscape shader modification. Tree, grass and rock placement.

Grass, rock and landscape shader modification. Tree, grass and rock placement.

Prop placement, structural material modification.

Prop placement, structural material modification.

 All assets monochrome shader conversion. Brick shader creation. Prop setdressing.

All assets monochrome shader conversion. Brick shader creation. Prop setdressing.

All assets monochrome shader conversion. Decal creation. Brick shader creation. Prop setdressing.

All assets monochrome shader conversion. Decal creation. Brick shader creation. Prop setdressing.

Fortnite Chapter 2 Season 2 - Cinematics

After having worked at Epic Games for over a year now, I felt it was time to post some of my favorite projects and shots I worked on out of the 20+ that have come down the pipeline. I was mainly responsible for per-shot set dressing, remastering of meshes and textures, material modification and creation, and occasional modeling. All other aspects were done by the following:
Michael Clausen, Andrew Harris, Daniel Graves, Colton George, Juan Collado, Sheldon Serrao, Kirsten Todd, Michael Rumple, Paul Oakley, Kirstin Riddle, Mason Taylor, Amber Glock, Kevin Jackson, Luke Tannenbaum, Shawn Gagnon, Martin Holmberg, Rick Kohler, Bastian Hoppe, Jonathan Criner, Kerrington Smith, Zach Rabon, as well as these various teams at Epic:
Fortnite Level Design Team, Fortnite Tech Art Team, Fortnite Environment Art Team, Fortnite Marketing Team, and Fortnite Capture Team!
Since this was a huge group effort, I have listed what work I did per shot as I merely set dress shots for the most part.