After having worked at Epic Games for over a year now, I felt it was time to post some of my favorite projects and shots I worked on out of the 20+ that have come down the pipeline. I was mainly responsible for per-shot set dressing, remastering of meshes and textures, material modification and creation, and occasional modeling.
I worked closely with several talented directors, artists and producers such as Michael Clausen, Andrew Harris, Daniel Graves, Colton George, Juan Collado, Kirsten Todd, Michael Rumple, Paul Oakley, Kirstin Riddle, Mason Taylor, Amber Glock, Kevin Jackson, Luke Tannenbaum, Shawn Gagnon, Kerrington Smith, Martin Holmberg, Rick Kohler, Bastian Hoppe and also the following teams as a whole:
Fortnite Level Design Team, Fortnite Tech Art Team, Fortnite Environment Art Team, Fortnite Marketing Team, Fortnite Capture Team!
Since this was a huge group effort, I have listed what work I did per shot as I merely set dress for the most part.